Hard 12 craps
Craps Glossary of Terms. Every game has its own jargon and gambling is no exception. Naturally, Craps has its own list of terms as well and when a game is as popular. My Dice Sets. The dice have no memory The Crossed Hard Crossed Hard 10 Set: The fives are on both horizontal surfaces, the four is on one vertical surface, the. How to Play Craps. Craps is a game in which everybody (except the house) can win together. It also has some of the best odds in the casino, so there's a lot of.
Craps Glossary of Terms
Sequence Bet — A bet that is not necessarily determined by the next roll. A player may choose not to roll but can continue to bet. The don't pass bet is a no-contract bet. If any number other than the point or a 7 is rolled, nothing happens and the shooter rolls again. Anyone else at the table can also place a bet on the don't pass line at this time, though they don't have to. Another method of calculating the payout is to divide the total bet in half.
How to Play Craps
Boxcars or Midnight There are many local variants of the calls made by the stickman for rolls during a craps game.
These often incorporate a reminder to the dealers as to which bets to pay or collect. Two is "snake eyes", because the two ones that compose it look like a pair of small, beady eyes. Another name for the two is "loose deuce".
Three is typically called as "three craps three" during the comeout roll, or "three, ace deuce, come away single" when not on the comeout to signify the come bet has been lost and to pay single to any field bettors. Three may also be referred to as "ace caught a deuce", or even less often "acey deucey".
A hard four can be called a "ballerina" because it is two-two " tutu ". Five is often called "no field five" in casinos in which five is not one of the field rolls and thus not paid in the field bets.
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Your Set-Up 1 Know the personnel. When you walk up to any table, you'll want to know just who you're dealing with. Because craps involves the most money out of any standard casino game, you can expect to be working with a fair amount of employees.
Walk into virtually any casino today and you'll find a craps table with a double layout. At one side of the table probably closest to the pit in the center is the "boxman," -- he supervises the game and handles and stashes all the cash way more than what's circulating in all of the Democratic Republic of the Congo.
Opposite him is the "stickman" not the stick-figure man -- he's the one operating the stick, believe it or not, using it to push the dice around. He controls the tempo of the game, calling out the results, working with the dice, and urging players to be decisive. Near the stickman will be two dealers who manage all the bets, pay the winners, and collect the losers' money. Surrounding them will be the players -- your new friends.
Casinos aren't meant for customers to be scared away by feeling intimidated -- the craps table is simple once you've studied it for a minute. Here are the basics: All around the table is a "Pass" line. This is for bettors who are on the shooter's side. A less noticeable "Don't Pass" bar is for the players who are smart enough to bet against the shooter. You'll also notice areas marked "Come" and "Don't Come. If you take a hard look between the boxman and the stickman, you'll see an area for proposition, or one-roll, bets.
That's where you'd be betting on one specific roll, naturally. In the same vicinity is an area for hard-way bets. That's where you might bet, for example, that an 8 will come up as two 4s before a 7 or an "easy" 8 does. Also in front of the players is a section that says "Field. The boxes that say 4, 5, Six, 8, Nine, and 10 are for "Place" or "Buy" bets that, before the next 7, the chosen number will be rolled. Six and Nine being spelled out make it easy for players on all sides of the table to be able to decipher between the similar shapes.
Marker is moved back to the side. New round begins with new shooter. Note also that you don't have to stop with at just two points established; you could keep placing Come Bets and establishing new Come Points, but you then have the potential to lose money a lot faster. Here's how that might work. Assume you've started out by placing a Pass Line bet. And to keep it simple, we won't make odds bets.
Come Point is established. You make another Come Bet. Second Come Point is established. Third Come Point is established. Fourth Come Point is established. You win on the 2nd Come Point. Yet another Come Point is established. You lose all bets on the table—your Pass Line bet and the four Come bets! Having your Come odds "working" This one's kind of advanced so I suggest you just skip down to the next section. I'm including it only because I want my treatment of the Odds bet to be complete, for those who insist on knowing everything.
So, here's the deal: Come odds are normally "off" on come-out roll, but you can ask the dealer to keep them on, which is called having your Come odds "working". Let's look at an example. On the come-out roll, the shooter rolls a 10, which becomes the point. You make a Come bet. The shooter rolls a 6, establishing your Come point. You place a Come Odds bet on that point. The shooter rolls a 10, winning the Pass Line bet. Time for another come-out roll. The shooter rolls a 6, which is the same as the Come Point you had established.
The Come bet itself is always in action, so that 6 on the Come-out roll gives you a win on the Come bet. But the Come odds bet was turned off by default, so you don't win that one. You won just the Come bet, but not the Come odds that went with it.
However, before the shooter rolled the dice, you could have told the dealer that you wanted your Come odds "working". If you'd done that, then the 6 on the Come-out roll would have made you win both your Come bet and the Come odds bet. It's completely unnecessary to learn any more. If you want to stop reading now, there's no harm in doing so—you've earned it.